using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TriggerAreaFree : MonoBehaviour
{
    public PlayerFocus pF;


    private void OnTriggerEnter2D( Collider2D other )
    {
        if ( other.CompareTag( "Player" ) )
        {
            pF.flag = CameraDir.Center;
        }
    }
}
